Bowler
Slow, steady, and devastatingly splashy—the boulder never misses the cluster.
The Bowler is a heavy, ground-based siege troop in Clash of Clans, unlocked at Town Hall 9. Clad in a rounded helmet and hunched over a massive slingshot-like launcher, this stocky figure hurls enormous boulders that detonate on impact, dealing splash damage to a small cluster of buildings around the strike point. Its slow, deliberate gait makes it a natural backline damage dealer that thrives behind a wall of tanks. In the broader roster, the Bowler fills the niche of a dedicated building-destroyer: it doesn't chase troops or adapt its target, but instead methodically picks a structure and levels it—along with whatever neighbors the boulder's splash catches. This makes it a cornerstone of many Town Hall 9-and-above attack compositions where clustered architecture needs to be torn apart.
- Role
- Ground splash-damage siege troop
- Unlocked at
- Town Hall 9
- Type
- Ground troop (building-targeting)
- Speed
- Slow
- Attack style
- Hurls a single boulder that explodes on impact, dealing area splash damage
- Targeting
- Buildings
Lore & Background
In the villages of the Clash of Clans world, the Bowler is a figure both respected and slightly feared. Where Giants lumber forward with brute strength and P.E.K.K.A warriors carve through defenses with twin blades, the Bowler simply stands back, winds up, and lets physics do the talking. Its boulders, quarried from the rocky outcrops beyond the village walls, carry enough mass to crater the ground and send rubble scattering across adjacent structures. Villagers say the Bowlers were among the first siege specialists developed when the need to level entire rows of buildings became a tactical priority. Their design philosophy was simple: fewer, heavier hits rather than a rapid stream of small ones. The result is a troop that trades speed and agility for raw, area-denying impact. A single well-placed boulder can turn a neat row of cannons and archers into a pile of splintered wood and shattered stone. In the informal hierarchy of the village, Bowlers are often the last troops to march and the first to be protected. Their slow pace means they need a dedicated escort of tanks—Giants, Golems, or P.E.K.K.As—to wade through defenses while the Bowler finds its rhythm. Once the front line is established, the rhythmic thud of boulders arcing overhead becomes the sound of a village being systematically dismantled, one cluster at a time.
In Their Own Story
The dust hadn't yet settled from the Giant's latest charge when the Bowler shifted its weight from one boot to the other. Around the village, archer towers swiveled and cannon fire cracked the air, but the Bowler barely flinched. It had seen this dance before. It watched the Giant absorb another bolt, watched the Inferno Tower lock on and begin its long, burning charge, and simply waited. Then the slingshot creaked. The boulder—grey, pitted, the size of a cart wheel—left the frame in a slow, heavy arc. The Bowler didn't watch it fly. It never did. It simply tracked the trajectory in its mind, calculating the impact point against the cluster of three archer towers and the wall segment behind them. The thud was felt more than heard. A shockwave of pebbles and splinters rippled outward. Two towers were gone. The third listed at a drunken angle, its wooden frame cracked from base to cap. The wall segment shattered into a scatter of pale blocks. The Bowler already had its next target in mind. It shifted its stance, and the slingshot groaned again.
Reader's Guide
Name: Bowler Unlock: Town Hall 9 Speed: Slow (one of the slowest ground troops in the game) Behavior: Locks onto a single building and hurls a boulder that explodes on impact, dealing splash damage to the target and any structures within a small radius. Does not target troops. Best pairings: The Bowler is a backline troop and needs a dedicated tank escort. Giants and Golems are classic partners—their high hitpoints draw fire while the Bowler picks off clustered buildings behind them. P.E.K.K.As work well to clear Inferno Towers and other high-damage defenses that would otherwise shred a slow Bowler. In air compositions, Minions or Balloons can be layered above while Bowlers handle ground buildings. In higher Town Hall attacks, pairing Bowlers with other splash troops (Wizards, Battle Blimps) creates overlapping damage zones that shred dense building clusters. Drop them when: Use Bowlers when the target base has buildings clustered in tight groups—especially rows of defensive structures or a dense core around the Town Hall. They excel in 2-star and 3-star pushes where you need sustained area damage rather than single-target focus. Avoid them against spread-out bases where each boulder only hits one building, and avoid them without a tank escort, as their slow speed and low hitpoints make them easy prey for archer towers and Inferno locks. In short: cluster = Bowler. Spread = skip.
Did You Know?
- The Bowler's boulder deals splash damage, meaning a single well-aimed hit can damage or destroy multiple adjacent buildings simultaneously, making building layout a critical defense consideration.
- As a building-targeting troop, the Bowler will ignore enemy troops entirely and focus exclusively on structures, which makes it predictable but also immune to being 'distracted' by swarms.
- The Bowler's slow movement speed makes it one of the more vulnerable ground troops in the game, necessitating a tank escort in nearly every viable attack strategy.
- The Bowler was introduced as a Town Hall 9 troop, marking a shift in the game's troop roster toward more specialized, role-defined units beyond the earlier Giants, Archers, and Wizards.
More in Troops
Elsewhere in the Clash of Clans universe
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