Clash of Clans Codexery

Balloon

Slow, stubborn, and impossible to ignore—the Balloon floats right over your walls and says hello.

The Balloon is one of the most iconic flying troops in the Clash of Clans universe, a lumbering, hot-air-style craft that drifts slowly over enemy bases and hammers a single building with heavy blows. Unlocked at Town Hall 5, it is the first aerial unit most players ever train, and it remains a cornerstone of air strategies well into the later Town Halls. Despite its cartoonish, almost comical design—a round balloon with a tiny basket and a determined little face—the Balloon is a serious threat. It ignores every ground-based wall, cannon, and archer tower, sailing straight over them to focus its considerable damage on air defenses and buildings. Its slow speed and single-target nature make it predictable, but that very predictability is what makes it so easy to slot into reliable, repeatable attack compositions.

Role
Flying single-target troop
Unlocked at
Town Hall 5
Targeting
Buildings and Air Defenses (ignores ground defenses)
Speed
Slow (one of the slowest troops in the game)
Attack style
Single-target, high damage per hit
Primary vulnerability
Arrows, Air Defenses, and other air-targeting defenses

Lore & Background

In the world of the Builder's Village, the Balloon was among the earliest aerial assets developed by the Builder's workshop. Where ground troops like Barbarians and Archers had to pick their way through walls and towers, the Balloon simply… went over them. Its design philosophy was brutally simple: carry a heavy payload, drift slowly toward the target, and hit it hard. No fancy chains, no summoned minions, no taunting—just a big, round, angry-looking balloon with a basket full of trouble. Over the years, the Balloon became a cultural touchstone for Clash of Clans players. It is the troop that most new builders discover when they first unlock the Barracks' flying slot, and the one that introduces the concept of air-vs-ground layering in defense. Veteran players will tell you that every base they ever built had at least one Air Defense placed with the specific goal of shooting a Balloon out of the sky before it could reach the Town Hall. In the broader lore of the game's villages, the Balloon is not a character with a name or a personal story the way the Builder or the Royal are. It is a tool, a craft, a piece of military engineering that the Builders produce in batches. And yet, players have given it a personality of their own—stubborn, unflappable, almost smug in its slow, inevitable drift toward whatever building it has locked onto.

In Their Own Story

The sky above the valley was pale and still. A single Balloon, its fabric a faded amber, crept forward at a pace that made the wind seem impatient. Below, a cluster of walls and a cannon sat in patient silence, utterly useless. The Balloon did not care. It had already chosen its target: the square, humming Air Defense perched on a stone platform at the base's edge. Arrows stitched the air around the basket. One found the fabric. The Balloon shuddered, wobbled, and kept going. Another arrow. A third. The little face in the basket squinted, as if annoyed. It did not change course. It did not slow down. It simply… continued, because that is what Balloons do. They do not negotiate with arrows. They do not detour around walls. They drift, and they hit, and they do not stop until the building beneath them is rubble or the Balloon itself is a ragged scrap on the ground. The Air Defense fired. The Balloon's basket cracked. But not before one final, heavy thud against the defense's housing. The defense went dark. The Balloon, listing badly, drifted on for three more seconds before tumbling gently into the grass, its mission complete.

Reader's Guide

Name: Balloon Unlock: Town Hall 5

The Balloon is a slow, single-target flying troop with high hitpoints and substantial damage per hit. It ignores all ground defenses and walls, making it a direct threat to Air Defenses and buildings. Its slow speed means it is very vulnerable to sustained arrow and air-defense fire, so it must be supported. Unique behavior: Each Balloon locks onto a single building and focuses all its damage there. It does not split attacks or target multiple structures simultaneously. This makes its path highly predictable, which is both a strength (easy to plan) and a weakness (easy to counter with focused air defenses). Best pairings: Witches (skeletons tank arrows and air-defense fire while Balloons hit), Minions (fast, cheap, and they soak up air-defense shots), and in higher-level compositions, Air Balloons or Electro Dragons to handle the Air Defenses first so Balloons can focus on buildings. A small group of Healers can extend Balloon survivability significantly. Drop them when: You have already cleared or neutralized the Air Defenses (via Minions, Electro Dragons, or a prior wave) and want a steady, reliable source of building damage. In a pure Balloon army, drop them in a tight cluster over the center to concentrate damage on the Town Hall or storage, and keep a small Minion screen ahead to absorb arrows.

Did You Know?

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